The Good Game Criteria


Alex Phillimore Alex Phillimore: (alex.phillimore-deleteme[at]-deleteme-direman [dot] com) 2014-07-01 06:39:18

The Good Game Criteria


In a world where indie games developed by one man in his garden shed do battle with behemoth AAA titles made by teams of 100s, we need a new way to establish what makes a game good. After all, you have to admit that it's a little bit unfair to judge the aforementioned indie game against a Hollywood-budget game with infinitely more resources attributed to it. Naturally, the indie game in this equation isn't likely to have graphics or sound design or voice acting on par with its rival - so comparing the two with a traditional criteria in mind is flawed.

Enter the new reviewing system: Ten-Eighty-Sixty (1080/60). This new system has been employed liberally by some of the big reviewing websites in recent years and is being adopted by more soon. Gamers are also taking to the new system, viewing it as a far more fair way of judging how good a video game is when in the hands of the player.

The way it works is simple - when reviewing a game, ask yourself one question: does it display in native 1080p and does it run at 60 frames per second?

Yes? - Good: this game will review with a score no lower than 8/10.

No? - Bad: this game will review with a score no higher than 7/10.

This makes filtering out bad games a piece of cake for reviewers. If the game isn't running with this basic criteria in mind, it's barely worth reviewing; and if it is running with this basic criteria in mind, it must be a good game, right? You can see the new system in action below:

Mario Kart 8 only runs at 59 frames per second? What a load of crap!

Ryse: Son of Rome runs at 60 frames per second? Buy it now!

Learn about Advertising | Learn about Contributing | Learn about Us

Website is © 2005-2008 Direman Press. All content is © their respective creators. All rights reserved.