Alex Phillimore: (alex.phillimore-deleteme[at]-deleteme-direman [dot] com) 2014-09-17 06:22:36
Smash Bros. 3DS demo feedback
I am the proud owner of a Japanese 3DS. Part of the benefit of having a Japanese system is that you get a lot of unique or early content from the good people at Nintendo. While I could technically buy the full Super Smash Bros. game off the eShop now, I'm not going to do so - I'd rather only buy the game once, on my PAL system, as I'm already sort of buying it twice by getting the Wii U version in November. What I did play was the demo, which I am now finding time to write about.
In the demo you get to pick from five characters. Some are easy to pick-up-and-play, like Link and Mario, while others, such as Villager (Animal Crossing) I found very confusing to handle. Pikachu plays like he always did and MegaMan isn't too hard to get a grasp of. Playing on the 3DS is definitely not the best method of controlling Smash Bros. and while I'd like to say I got used to it after playing for a while, the truth of the matter is that I constantly felt as if I was struggling to get my head around the control scheme. This may be because the buttons were set up in a weird way, with the jump mapped to the left-most circle button, which constantly messed me up - I hope in the final game you can change how the buttons are mapped.
The game runs very well - I got some slowdown but only when a lot of items were being used on the screen. You get to battle two AI opponents and change their difficulty level from 1-9, as is typical for the series. I did 5 and that was hard enough. I still haven't mastered recovery moves on the 3DS and I'm not sure I will any time soon. With only one stage available there's not a lot to keep you coming back in the demo - you can play for a bit with the five characters and check out some of the new items, but I doubt you'll be using all of your 30 demo uses as a standard Nintendo member.
The demo for Smash Bros. on the 3DS is quite unremarkable and I'm not sold on its control scheme yet. I'm sure I can learn it eventually, as no control scheme exists that cannot be conquered. However, for me, I'll be waiting for the GameCube controller hooked into Smash Bros. Wii U to get my true fix. The 3DS version will do me for a few months but it isn't the long-lasting game, at least based on the demo, that its bigger brother will likely be.