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Call of Duty 4 Guide - Countdown

David Yun (Xbox Live Gamertag - Vawce) David Yun (Xbox Live Gamertag - Vawce): (contact-deleteme[at]-deleteme-direman [dot] com) 2008-04-01 03:04:40


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Countdown is essentially like Bloc, only far more open. Once again, Bravo must be controlled for the duration of the match, and Alpha and Charlie are interchangeable.

You'll start in the hangars. Put on your "running shoes" (flag kit) and head for Bravo. You should have four bodies claiming it. The other two should cover their flanks to the east and west. Whoever respawns first after capturing Bravo, snags Alpha or Charlie (whichever one is on your side).

From then on, unless it's to defend Bravo, keep to the edges of the maps to reduce your exposure. If you have your back and side to a wall, you won't have to worry about enemies in those directions. Just make sure to kill any enemies headed for Bravo, even if it means hunting them down into the middle. Retaking Bravo can be a real bitch, and should be avoided at all costs.

Split into teams of three, and send one clockwise and the other counter-clockwise. The goal is to push until you can pincer the enemy at the other end of the map from both sides. You want to lay down a kill zone right in front of the hangars (they're all numbered, by the way, a huge aid for communication) they'll be spawning in.

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