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Call of Duty 4 Guide - Crossfire

David Yun (Xbox Live Gamertag - Vawce) David Yun (Xbox Live Gamertag - Vawce): (contact-deleteme[at]-deleteme-direman [dot] com) 2008-04-01 06:56:48


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Yet again, Bravo is critical. The superior team spawns at Alpha. Cap it together, and then the bulk of the team should put on their "running shoes" and head right to Bravo.

One teammate, adept at close quarters confrontations, should work his way down on the other side of the street. There's a single doorway (I used it in my "Mother Fucker" illustration on the Controls and Movement page) that should be used as a choke point to seal off enemy access to this side of the street.

After taking Bravo, those men should move up and hold the MLR depicted in the primary image up top. Simply keep the enemy bottled at Charlie until the win.

The principles are the same if you start at Charlie, or are forced to flip the map for some reason. There are analogous hard points going in the other direction, for holding Bravo and Charlie.

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