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Call of Duty 4 Guide - Shipment

David Yun (Xbox Live Gamertag - Vawce) David Yun (Xbox Live Gamertag - Vawce): (contact-deleteme[at]-deleteme-direman [dot] com) 2008-04-01 21:26:01

Shipment


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Heh. Shipment strategy. Hehheh.

Most players' idea of strategy in this tiny map is limited to the Triple Frag perk. I admit, I do adhere to the mantra that you should never die in Shipment with a grenade in your possession. However, I prefer to run with the RPD/grip here, so I'm limited to one fragmentation grenade. Just chuck it in the general direction of the enemy (it isn't too hard to figure out which direction) every time you spawn, and you're sure to harvest a decent grenade/kill ratio.

You want to stay alive here, to string together kills for air power. Air strikes and helicopters are particularly effective in this tight arena, and the team to call in the first chopper will have a huge advantage.

There is some useful cover scattered about: the car next to Alpha, the shipping container by Bravo, the dumpster by Charlie, etc. These allow you to defend captured points, and earn kills down effective fire lanes. Just don't get frustrated by the many...many deaths you will incur to seemingly random grenades. Remember, you're doing the same to them.

You can successfully apply the "Find the Enemy" principles to ensure that your gun is pointed in the right direction, and that you're behind sufficient cover from enemy weapons. However, you don't have much time to apply the other tactical principles in this hyper-kinetic bloodbath. It's more like a game of Whack-a-Mole. Nevertheless, it is enough to leverage a shocking ascendancy over your opponents. I run about 50 kills to 20 deaths in a typical Shipment match, and I've gone something like 108-12 before, by taking advantage of headless chickens, abusing air power, and a smattering of luck avoiding grenades. This is the map where your kill/death ratio can swing massively in either direction.

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