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Call of Duty 4 Guide - Vacant

David Yun (Xbox Live Gamertag - Vawce) David Yun (Xbox Live Gamertag - Vawce): (contact-deleteme[at]-deleteme-direman [dot] com) 2008-04-02 01:13:13

Vacant


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The X is inside the square well-like structure; you can go prone, hidden from view, and capture Alpha from here. This is fairly common knowledge now, but I once took and held it solo, with UAV Jammer and Eavesdrop. I spent the entire round chuckling at the enemies right beside me, unable to retake Alpha, and complaining that the game was glitched.

The goal is to hold Bravo and Charlie, and keep the enemy outside. This way, your airstrikes and helicopters will be effective while the enemy's air power will be rendered inconsequential. It is possible to completely bottle the enemy in the large room containing Charlie, by blockading its two exits, but this is difficult to arrange.

Unfortunately, you begin at Alpha (assuming you're the more experienced team). You want to capture Bravo straight away, and control the interior of the building surrounding it. Do not allow the enemy to approach Bravo, and concentrate on annihilating every enemy that so much as shows his face in that area. However, do allow them unimpeded access to the hangar on the northwest side of the map. You are redirecting them so that they take that route outside to capture Alpha. As they exit the hanger, your team should enter Charlie room and take it.

Basically, you're insisting very strongly with your guns that you trade places. Once you have Bravo and Charlie, there are two positions requiring long range marksmanship that need to be set up.

The first is the hangar. Use the opening as cover, and drill anyone attempting to approach Charlie. You also want to keep enemies from squirting into the building via the side doorways.

The second is the southeast exterior corner of the facility. Use the walls as cover, and lay down a kill zone stretching as far as you can.

The intended purpose of both these positions is to kill as many enemies as possible before they are able to enter the building. These positions thus double as spotters; any enemies that do slip by must be communicated to your teammates.

Everyone else works to keep the interior of the building clear, and hops on over to replace either the hangar or corner position if either should fall.

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