Video Game Rentals Delivered

Boom Boom Rocket (XBLA)

David Yun (Xbox Live Gamertag - Vawce) David Yun (Xbox Live Gamertag - Vawce): (contact-deleteme[at]-deleteme-direman [dot] com) 2009-02-23 10:28:28

Boom Boom Rocket - Rank F

Developer: Bizarre Creations
Publisher: Electronic Arts
Date: 4/11/07

I checked out Boom Boom Rocket because a buddy told me, and I quote, "It's kinda good." This was a blatant lie. "You like rhythm music games, Dee. There's no reason you wouldn't like it," he continued to bullshit. While it's true that I harbor significant affection for this niche genre, that doesn't blind me to how terrible this game is.

It's a straight Dance Dance Revolution clone. Look at that screenshot. Those glowing arrows are fireworks heading upward. When they reach that horizontal line, you're supposed to press the appropriate face button (A for down, X for left, etc.). If your timing is good, you're rewarded with a fireworks explosion and health toward continued play.

"So what's the problem," you might ask. "You don't spew this sort of venom at DDR." That's because DDR isn't complete horseshit. Boom Boom Rocket's lack of a peripheral hurts the experience immensely. DDR's dance mat or Rock Band's instruments provide a physical experience that supplements the music interplay in a way that pressing four face buttons utterly fails to. Even if your only conduit is a conventional controller, music games need to make up for it by implementing unique and engaging interactions like Amplitude or PaRappa the Rapper.

Also, music is pretty fucking important to a music game. Boom Boom Rocket's soundtrack consists of ten tranced up renditions of classical melodies. These abortions of electronica and classical have names like "Rave New World", "1812 Overdrive", and "William Tell Overload". The names are less terrible than the actual music. This is house music as envisioned by someone who genuinely enjoys easy listening "smooth jazz".

And then there are the mechanics. Boom Boom Rocket's one supposed contribution to the genre are "notes" that arc toward the timing line, as opposed to approaching it on a direct path. Yeah, great, that makes them look more like fireworks, but it also has the effect of complicating the gameplay in an unwanted manner. It's one thing to throw challenging notes or rhythm lines at players, but something completely else to just throw random confusion that obfuscates the music into the mix. I also don't know what the "notes" are supposed to mean. They don't have any correlation to the pitch of the melodies, nor do they align with the rhythm of the percussions.

Bizzare Creations (it's hard to believe that the same guys made the quality Geometry Wars and Project Gotham Racing games) later added a patch that allows peripherals to work with Boom Boom Rocket. Even still, if you have a dance pad or instruments, it means you have DDR or Rock Band. I can't imagine any scenario in which a person possessing any discernment whatsoever would rather play Boom Boom Rocket over DDR or Rock Band for even a few minutes. It's garbage.

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