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Multiplatform


Dee Yun Dee Yun: (contact-deleteme[at]-deleteme-direman [dot] com) 2013-12-18 00:41:54

Multiplatform


The PlayStation 4 clearly has a marginal edge over the Xbox One when it comes to graphical juice. I opted for the PS4 version of Assassin's Creed IV for that sole reason. However, the choice isn't always so clear.

Take Call of Duty: Ghosts for example. The PS4 renders it in native (non-upscaled) 1080p, and when directly compared, it certainly looks crisper than its Xbox One counterpart. It's not a marked difference, but noteworthy when played on a large screen. Unfortunately, the PS4 framerate isn't stable. It too, is not drastic, but with shooters (much like pooping), it's the smoothness that counts.

I had rented both versions, and decided to send back the hitchier PS4 version in favor of the slightly fuzzier Xbox One release. When the game is in motion during firefights, the mind ceases to process the XBone's slight dip in visual fidelity, whereas my sensibilities grumbled whenever the PS4 wavered.

Other minor factors contributed as well: Xbox Live and its always dedicated servers, and my preference for the Xbox controller for shooters. Still, the decision swung on the smallest of margins. I certainly wouldn't have been unhappy had I gone with the PS4 version. I think it bodes well for the game industry when there really isn't a poor choice.

I'm also sensing a considerable amount of Call of Duty backlash. I understand the overall franchise fatigue, but gamers on the internet are crapping all over it. Ghosts is a fine game, and I am enjoying myself thus far. We are so entitled now; I would've given blood for a game like this back in the day. No it's not revolutionary or transcendentally outstanding, but neither should we take solid games like this for granted.

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