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Civilization Revolution Combat


Dee Yun Dee Yun: (contact-deleteme[at]-deleteme-direman [dot] com) 2008-08-15 04:40:46

Pikemen > Tanks


Way back in 1991, my bestest buddy (heya Steve!) gave me a copy of Civilization for the Mac. My Mac IIsi didn't have enough RAM, so I had to use the hard drive for extra "virtual memory", ensuring that the game ran like molasses. I remember reading Anna Karenina during the load times over the course of one maximum world size game. In retrospect, I can't believe I played a game like that, but Civilization was the first game to warp my sense of the passage of time. When I installed it, I had intended to just check it out before going to bed. Instead, the sounds of birds chirping informed me that I needed to clean up and go to class.

Fast forward seventeen years, and Civilization Revolution retains that temporal physics defying quality. The revamped console interface works surprisingly well, and the smaller worlds and focus on confrontation reduces those epic thirty hour games into more bite sized chunks. Weirdly, it also retains an odd quirk from the original.

Half my lifetime ago, I remember attacking an enemy diplomat (one lonely non-militant with no offensive value) with a battleship (the unit with the highest offensive and defensive values in the game), only to watch it promptly sink. I was flabbergasted. I imagined the diplomat giving my battleship an Ultimate Dim Mak Strike with his bare hands.

More recently in Civilization Revolution, I LOLed as I watched my tank be annihilated by some enemy pikemen. This isn't nearly as great a disparity, but it brought back some fond memories of this nonsense in combat calculations.

Now Playing - DiRT (360 & PS3)
Xbox Live/PSN/Company of Heroes Gamertag - Vawce

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