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Dee Yun: (contact-deleteme[at]-deleteme-direman [dot] com) 2008-11-17 08:33:19
I Can't Be The Only One Who Thought This
Fallout 3's climactic flash point was utterly ruined for me by the fact that my immune-to-radiation-super-mutant buddy made the final crisis entirely moot. His presence sucked all of the pathos and tension out of the game's concluding conflict. What made it worse, is that when you meet him, he actually helps you out by retrieving a quest item in an irradiated zone for you. In a game full of niggling inconsistencies that poke holes in its believability, this one shattered the experience for me.
I remember having similar thoughts about aspects of Grand Theft Auto IV. For example, you'd be on a date and your girlfriend would inquire if you were involved in crime. Meanwhile, you might be running people over while being pursued by a fleet of police cars.
In my upcoming review, I'll be giving Fallout 3 an "A" grade, a full step down from the "S Rank" I awarded GTA IV. My gut knew the veracity of these assessments, but my mind struggled with it for a time. They both present amazing and meticulously crafted worlds to explore. They both fall apart at the seams when these issues of consistency and credulity pop up. Why was I so sure that Fallout 3 did not deserve the same accolade?
Five minutes after I popped GTA IV into my machine, I realized why. It's more fun. Narrative elements are sandwiched between exhilarating car chases and shootouts. Fallout 3's interludes involve searching desks and shelves for spare parts and ammunition. Fallout 3 is definitely engrossing, but it requires your implicit participation in drudgery.
I'll expound at length in the review, but in short, Fallout 3 is quite good, but well short of the masterpiece many are describing it to be.
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