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Microsoft Activation


Dee Yun Dee Yun: (contact-deleteme[at]-deleteme-direman [dot] com) 2009-01-23 08:59:00

He Hate Me


I recently had to recover my OS from a fairly significant meltdown. The recovery was sufficient to boot up and back up all my recent data, but my computer continued to suffer systemic problems ranging from drivers issues to program conflicts.

Whatever. I figured it was time for a clean install. I always love the zippy performance of a minty fresh Windows.

So after the usual time consuming-rigmarole of hard drive formatting and file installation, I'm given a message that my user key had been implemented too many times, and that I'd need to call Microsoft to validate my copy of Windows XP.

Their voice recognition is for shit. It actually failed to understand the word "yes", and kept booting me back to the menu top. I tried asking to be transferred to a live representative, but the word "transfer" was clearly too complex for a system that only intermittently understood the word "yes". Eventually, it asked for the endless string of six-digit numbers the Windows validation wizard prompted at me. After another five+ minutes of this, the recording proudly informed me that the code was invalid, and that I finally would be transferred to an actual human being.

"Please wait while you are being transferred," it instructed me.

"BOO-WOO-WEEP! The number you have dialed could not be connected. We're sorry. Please try again. *click*"

I died a little.

Dee Yun Dee Yun: (contact-deleteme[at]-deleteme-direman [dot] com) 2009-01-22 05:09:10

Diplomacy - Fall 1906


Play the home version by following these forum threads!

England is done. Facing mathematically indubitable elimination by fall of 1907 (you'd be surprised how tricky that was to arrange), they disbanded half of the forces defending England. The free fleet is still attempting to secure a new port to operate from. Sir Francis Drake has two turns to seize a pirate stronghold.

France, no longer possessing the luxury of griefing other nations, is expending all of their resources clinging to the Iberian peninsula. Somehow, I find the drama of the exiled British and French forces to be more compelling than the massive troop movements out east.

Italy had a wretched turn. Clearly, the player was distracted. Italy forgot to stay in Rome in order to flip the supply center, and assumed that Turkey would convoy their army out of Naples. Along with the fall of Marseilles, Italy stunningly dropped down to two centers/units.

Austria continued its push on Turkey, taking Sevastopol in an attempt to pincer their rival. The two hiccups they suffered were the Russians retaking Moscow (with German assistance) and the loose Turkish army which managed to prevent the Austrians from capturing Bulgaria. The completely unexpected setback for the Austrians, however, was the collapse of Italy. Turkey was able to build two new units with their surprising conquest. The two foes are now evenly matched in numbers.

Turkey got two freebies. They should have lost Rome, but instead doubled their Italian holdings by capturing Naples by default. Now evenly matched with their Austrian nemesis, the Balkans are sure to be a conflagration of conflict.

Russia continues to survive! I (Germany) helped them back into Moscow to keep Austria from growing overly powerful. Coinciding interests are a marvelous thing.

Germany is now at thirteen supply centers with no signs of slowing down. Victory in four turns is a possibility, and six is completely reasonable. I have to admit, the exciting part of the game is over for me. I miss the wheeling and dealing, now that I'm able to act unilaterally.

Ever since taking over Germany, I've endeavored to keep this commentary as objective as possible. Going back and rereading them, I think I did a passably fair job. As much as it pains me, I'd be remiss if I didn't point out that the only way to prevent me from winning at this point, is for all the other players to unite against me.

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