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Dee Yun Dee Yun: (contact-deleteme[at]-deleteme-direman [dot] com) 2009-10-30 11:09:40

Consolification


I've shifted from being a hardcore PC gamer to one that is more console-centric over the years. I'm still PC competent (I build my own rigs), but I hate the timesink of diddling with drivers and settings. I prefer my home entertainment system as opposed to sitting at my desk in front of a monitor. And don't even get me started on the whole mouse and keyboard versus controller debate. I just love how stuff on consoles just works when you load it up.

Infinity Ward is using these arguments to justify their new closed system. After years of consoles attempting to deliver even SOME of the functionality of their PC counterparts, now PC games are being consolized. Some of IW's stated reasons are reasonable. They want simple matchmaking, as opposed to the PC's traditional labyrinth of server options. The closed system will (hopefully) ensure integrity with regards to hacks and rewards. But I think the fundamental reason is to combat piracy; Call of Duty 4 was pirated like a cargo ship full of gold doubloons in Somali waters.

Even though I no longer indulge in that culture, this transformation saddens me from a nostalgic perspective. PC clan servers used to have distinct identities, each with their unique subcultures and codes of behavior. Once you found a server you liked it would become a second home, like the bar Cheers where "everybody knows your name".

The comedy of QQers on the internet helps makes up for this loss. When are people going to realize that internet petitions are useless? Just come to grips and accept that THIS IS WHAT HAPPENS WHEN YOU PIRATE FIFTY-SIX BAZILLION COPIES of the previous game. You all had your chance to support these features with the one voice that matters: your wallet. There's no point crying about it now.

Now Playing - Uncharted 2 (PS3) and Forza Motorsport 3 (360)
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