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Dee Yun: (contact-deleteme[at]-deleteme-direman [dot] com) 2009-11-30 08:28:12
Quality Assurance departments have a delicate balancing act. If they're too stacked with hardcore gamers, the difficulty of the product will end up skewed too hard. If they're stacked with less "game literate" individuals, you get an insulting game that holds your hand through the simplest tasks.
It's a tough time to be in the industry. Videogames aren't nearly as recession proof as previously hoped. I've met quite a number of testers and artists who've been laid off of late. We need to support quality endeavors with what few disposable dollars we have. I'm somewhat flustered that EA is having such a difficult time, after committing itself in a new creative direction.
And R.I.P. Pandemic...
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