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Five Stages of Gamer Grief


Dee Yun Dee Yun: (contact-deleteme[at]-deleteme-direman [dot] com) 2010-05-07 02:55:46

The Five Stages


They correspond exactly, lending credence to the notion that videogames are, in fact, art. Important art, even. If they can mirror the process of catharsis, in microcosm, that the pivotal aspects of life and the human condition provide, there's definitely SOME merit here.

Due to my busy schedule, it appears that I am finished with Modern Warfare 2. Which is probably healthy, as it would invariably rotate me in a ceaseless loop between stages one and two. It would just plain give me Tourette Syndrome. "NO FUCKING WAY!" and "WHAT THE FFFFFFFFFF...RRRRRAAAWR!" were common involuntary spasms of my vocal chords. My cussing has plummeted by at least 95% since I started working the extra hours.

I've never actually broken a controller by throwing it, but I am not immune to RAGE. At some point though, I realize how ridiculous I'm being, so I try to calm down, but the problem is that I'M STILL FUCKING ANGRY. So I sit there, seething, and trying to CRUSH the controller with my fingers. I've made the plastic housing creak from time to time. Or maybe it was my clenched teeth. The pounding pulse of the arteries in my head makes it difficult to be sure.

Contemporary games tend to be pretty easy, as titles that instill a sense of empowerment tend to sell better than ones that make you feel like a prison bitch. Nevertheless, we all hit sequences that seem insurmountable, whether due to poor game design or deliberate sadism by the developers. Failing on your umpteenth try just inches or tenths of a second away from a checkpoint makes me hit stage three. At that point, it's not mere annoyance caused by frustration. It's a Buddhist level of suffering caused by the desire to JUST PLEASE LET ME MAKE IT.

And then, yeah, the realization of old age is depressing. The reduction in reflexes combined with the lack of time to master a game results in situations where immature prepubescents can best you, and let you know in exactingly rude detail how they did it. *sigh*

But games are awesome! I'm actually glad to have been born when I was, for I have been ideally poised temporally to witness the birth of videogaming, and engage in these nascent but critical first steps for the art form. It would be nice to enjoy participating in its maturity as well. I hope I can still see and my thumbs still work when those days arrive.

Now Playing - Final Fantasy XIII (PS3) and Borderlands (360)
Xbox Live/PSN Gamertag - Vawce

Dee Yun Dee Yun: (contact-deleteme[at]-deleteme-direman [dot] com) 2010-05-06 03:13:32

Diplomacy V - Fall 1909


The Austro-Italian alliance continues to work in complete synchronization. We're talking joint bounces and support moves of a Borgian consistency. They're at a steep disadvantage in terms of assets, but their teamwork allowed for a turn in which they seized all of the Balkan Russian holdings. One move, in particular, that impressed me was the foresight of the western Italian fleet to cut support to the Russian fleet in Greece. They can now begin the slow strategic turn to face their ultimate enemies.

France and Germany both made predictable gains in their respective theaters, but they clearly do not possess the same level of trust as their rivals. If it comes down to actually needing each other for a critical unified maneuver, I simply don't think they'll be able to pull off anything remotely as impressive as what we're seeing from Italy and Austria. Nevertheless, they do possess both heavy force and momentum, and luckily have disparate routes of expansion.

Russia has naught left in its arsenal but petty vengeance. I approve of petty vengeance. I'm rooting for that fleet in the Black Sea to annoy the hell out of Austria and Italy.

Having said that, I want to see the Austro-Italian alliance make a comeback. I want to see good play rewarded, and I feel that they are *currently* more deserving. If Italy hadn't made the one strategic error of eliminating England, we'd be seeing a much different game.

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