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Marvel vs. Capcom 3


Dee Yun Dee Yun: (contact-deleteme[at]-deleteme-direman [dot] com) 2011-02-25 04:04:23

Marvel vs. Capcom 3


Marvel vs. Capcom 3 continues the unexpected renaissance of the fighting genre. There's near-universal agreement that MvC3 is a fine game, and even some debate as to whether or not it's the next great fighter that'll fuel top level tournaments for the next decade.

However, it gives me an uneasy sense of deja vu. I love fighting games, but they no longer love me back. I consider myself an aficionado of the genre, but the last time I could truly claim dominance in a Capcom fighter was Street Fighter II Hyper. (Damn, I'm getting old.) Super Street Fighter II then added the Super Combo system, which began a steady slide down the slippery slope of bewildering WTF-just-happened screen exploding madness.

Now, two decades later, that phenomenon is back in full force. I've only taken a cursory look at Marvel vs. Capcom 3, but it appears to have four or more of those systems layered on to the base fighting mechanics, and HOLY SHIT THE STUFF HAPPENING IS CRAZY. I think we can agree that our Vargas has some serious artistic chops, but even the outrageous blast that Ryu throws down on Spidey above fails to communicate the bombast of this game.

I feel like one of those old "back in my day" codgers that are intimidated by innovations like the internet, smart phones, and indoor plumbing, but MvC3 just looks too flashy and daunting. Vargas keeps tentatively gauging my interest in the game hoping I'll play in earnest, but it literally hurts my eyes. My brain seizes up and my eyes glaze over as drool begins to puddle in the corner of my mouth. I think I'll enjoy watching vids of tourney level play (in moderation), but if I do ever carry out my desire to become proficient again, I'll stick to Street Fighter IV.

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