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Porsche License

Dee Yun Dee Yun: (contact-deleteme[at]-deleteme-direman [dot] com) 2011-08-29 11:15:49


I must've rewritten today's script half a dozen times, and it's still a mess. At least Vargas got to draw lingerie models.

This'll be the third Forza Motorsport for this console generation, and that initially struck me as one too many. I was thinking that Turn 10 should wait for the next Xbox. Then I found out that they worked out a deal with Pirelli, gaining access to DECADES of tire data. Forza already provided the best driving physics, but they scrapped their previous model to build Forza Motorsport 4 from the ground up around this data. After the frustration that was Gran Turismo 4, I can't wait.

And then this. The best driving sim won't have Porsches because of EA's refusal to sublicense the rights. To be fair (and before I get angry calls from buddies who worked on them), not ALL of those Need For Speed games were shitty. In fact, the Hot Pursuit release (by Criterion, the Burnout guys) was flat out awesome. But that brand has definitely been watered down, with all those scattershot releases. And this next one, Need For Speed: The Run? With quicktime events (UGH) and on foot segments (SRSLY)? THIS is why EA needs to hoard the Porsche license?!

Hey Porsche. You WANT your cars in Forza. You want a new generation of drivers enamored with your incredible works of automotive engineering. And you won't gain Porsche fans by having them languish in half-assed arcade racers. As soon as your contract with Electronic Arts expires, make sure to rectify this for future releases.

Now Playing - Halo: Reach and Army of Two: The 40th Day (Xbox 360)
Xbox Live/PSN/Steam Gamertag - Vawce
contact-deleteme[at]-deleteme-direman [dot] com

Dee Yun Dee Yun: (contact-deleteme[at]-deleteme-direman [dot] com) 2011-08-27 21:04:58

Diplomacy VI - Fall 2001

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