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Metal Gear Cinema


Dee Yun Dee Yun: (contact-deleteme[at]-deleteme-direman [dot] com) 2006-03-20 11:30:06

Metal Gear Cinema


Metal Gear Solid is another celebrated game series that I have major problems with.

The first issue is the shoddy isometric camera. The static overhead view is a relic of the 2-D era, and absolutely inexcusable for a modern 3-D game. I don't know how many times I wished I could just turn around and get a better look at something in the corner of the screen. And then there's the first person mode, with a completely different unintuitive control layout. Garbage.

The second issue is the same complaint I have about Final Fantasy, only it's even worse here. The lengthy cutscenes were bad enough in the first MGS on the original Playstation, but Sons of Liberty and Snake Eater took "put the controller down and get some popcorn" to unparalleled extremes. If I want to watch a bad movie, I'll pop in a Mystery Science Theater 3000 DVD.

Konami recently released Metal Gear Solid 3: Subsistence, which is a sort of beefed up "double-dip" version of Snake Eater. Now if you snag the Limited Edition of this special edition, you get an extra disc which has all the cutscenes edited together into a full length feature. The running time is over three and a half hours. (The one good thing I have to say is that Subsistence added a controllable over-the-shoulder camera, addressing my first complaint.)

So when I heard about the Metal Gear Solid movie (apparently it's been in development limbo for quite some time), my first thoughts were those of Dave's perspective in today's strip. Apparently, MGS creator Hideo Kojima is a movie buff and critic. Heaven help us if he's ever allowed to produce, direct or write a film.

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