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Dee Yun: (contact-deleteme[at]-deleteme-direman [dot] com) 2011-12-26 13:26:47
Apparently BioWare Made the "Kill X, Use Y, Talk to Z" Treadmill Fun (When You Can Get In to Play It)
To be fair, there are plenty of people enjoying the game without any of these issues, and every MMO suffers from launch problems. But these particular problems seem unnecessarily egregious. Balancing server loads with number of accounts ought to be well established classic bean counting, not experimentally theoretical rocket science.
I haven't touched the game since dabbling with an early beta presentation, but I'm hearing positive comments from my peers. One argument I'm coming across is that the BioWare talkiness has actually injected some modicum of Role Playing into the mmoRPg genre. This is the one thing they've always excelled at, and juxtaposing their dialogue wheels (with their accompanying personal and moral dilemmas) onto the World of Warcraft model appears to have succeeded in helping players care about their characters as more than a virtual action figure upon which to display phat lewtz. The claim is that choices actually matter.
As for the typical MMO treadmill I was anticipating (based on BioWare's earlier reveals), another buddy of mine countered with, "I feel like they respect my time." I had previously determined to avoid playing any traditional model MMORPG, but I feel a great disturbance in my resolve.