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Dee Yun: (contact-deleteme[at]-deleteme-direman [dot] com) 2012-03-19 10:41:22
Mass Effect 3 Side Questing
While the fetch item in question is facetious, this is the actual structure of Mass Effect 3's side questing architecture. You amble about the Citadel, and stumble upon key political and military figures discussing critically sensitive matters loudly on the phone in public areas. Without any consultation with the quest giver in question, your journal is updated with an objective. Then you go scouring the galaxy (using the Mass Effect 2 probing system awkwardly grafted into this game for this purpose), until you acquire the item in question. WTF.
I want to preface this next paragraph with my assertion that Mass Effect 3 is a good game. Having said that, it feels like BioWare needed more time to polish it up. From buggy quests and crashes, to the fidgety combat mechanics, to the (saddest of all) undercooked narrative.
The Mass Effect series patterns after the Star Wars trilogy. The first was a raw, but eye-opening wonder. The second act was a stunning masterpiece. The third was a necessary denouement that just managed acceptability by the standards of the franchise. (Indigenous teddy bears kicking Imperial Stormtrooper ass should've been a definite warning of future Lucasian transgressions to come.) The point I'm belaboring, is that Mass Effect 3 is a pretty damned good game, but considering the quality of its earlier acts, is something of a letdown. It's distinctly not the table setting magnum opus we gamers would have liked as a sendoff for the series.
On a personal note, it did pop my 50,000 gamer points cherry.