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Dee Yun: (contact-deleteme[at]-deleteme-direman [dot] com) 2012-03-23 11:36:04
Mass Effect 3 Medkits
Gotta love videogame logic.
Shepard is awarded extra XP for picking up a medkit, if his medkit capacity is already full. The practical result is that Mass Effect 3 disincentivizes the use of medkits. At this point, why even include them as a game mechanic?
Rolling through 'Insanity' difficulty without using medkits was arduous, to say the least.
[Edit: It's even funnier when you consider that you get, like, a tenth as much XP turning in a sidequest compared to touching a medkit.]