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Dee Yun: (contact-deleteme[at]-deleteme-direman [dot] com) 2012-07-26 08:38:00
Company of Heroes is my all-time favorite RTS. I specifically loved the way it reduced logistical concerns into broad representational strategic decisions (removing the drudgery of managing an economy), and stressed the importance of tactical decision making. However, the latter tended to devolve at higher levels of play. For example, it wasn't enough to place a heavy machine gun mounted on a half-track in the vicinity of enemy light infantry. You further had to micromanage it by clicking waypoint after waypoint to make it reverse away from those soft targets to prevent them from tossing explosives at it. That's the sort of obviousness that I wish were automated; come to think of it, the venerable Age of Empires II had "stance" options that provided the option of ordering units to follow such parameters.
Rather than learning from the past to remove this sort of busywork, it sounds like Company of Heroes 2 is headed in the opposite direction. I mean, if the troops are that cold, wouldn't they light fires without the need for explicit orders to do so by their commanding officer?