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Dee Yun Dee Yun: (contact-deleteme[at]-deleteme-direman [dot] com) 2013-03-06 10:59:26


I hate this. EA is building microtransactions into every product. On top of the premium $60 per copy we ALREADY PAY them to actually make a game, they're looking to bilk us for additional rolls of nickels and dimes. From their end, why not? Enough of us pay this extortion to make it worthwhile.

Someone already asked me why this is an issue. If someone wants to pay for extra guns or power-ups or XP, who are they hurting?

The problem is that game design is compromised. In multiplayer games, it creates stratified communities with inherent competitive inequities. (Ironically, in Battlefield 3, it was the group that paid for unlocks that suffered most, as they never put in the time to become proficient with the very weapons they paid for.) It's a disruptive element that negatively affects the trajectories of game communities. Singleplayer games are likewise affected, as level design must be rearranged to accommodate the effects of the extra pay features. Without extreme effort and care (which costs money that I'm certain EA would rather not invest), the progression of the singleplayer campaign too, is compromised.

And for those who still care, the system of Achievements/Trophies is further devalued.

If a game follows the "freemium" model, so be it. But if I'm paying full retail for a product, I don't want it sullied by weakening its design between two different markets.

[Edit: Jorgensen has since backtracked, "clarifying" that all of their mobile games will have microtransactions built into them.]

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