The Beginning of ACTUAL Immersive Game Play

What should I be playing?

The Beginning of ACTUAL Immersive Game Play

Postby steve on Fri Sep 19, 2008 8:51 pm

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Re: The Beginning of ACTUAL Immersive Game Play

Postby Dan on Mon Sep 22, 2008 8:09 pm

That is at least six kinds of awesome.
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Re: The Beginning of ACTUAL Immersive Game Play

Postby trebuchet on Thu Sep 25, 2008 7:48 am

Will Nintendo do anything about it? That's the question.
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Re: The Beginning of ACTUAL Immersive Game Play

Postby David Yun on Thu Sep 25, 2008 9:22 am

No, and I don't want them to.
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Re: The Beginning of ACTUAL Immersive Game Play

Postby steve on Fri Sep 26, 2008 12:50 am

I hear he was picked up by Microsoft. :)
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Re: The Beginning of ACTUAL Immersive Game Play

Postby Mike on Fri Sep 26, 2008 5:39 am

It's police 911.... but you look dorkier playing this one.
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Re: The Beginning of ACTUAL Immersive Game Play

Postby Dan on Fri Sep 26, 2008 11:43 am

I was just impressed by the innovation and ingenuity. Look at his other Wiimote hacks. They're pretty cool, too. But, that being said, I don't think that this will ever pan out into an actual commercial product. I think that anything that the consumer would have to "wear" will appeal to a nitch market at best.
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Re: The Beginning of ACTUAL Immersive Game Play

Postby Zeke on Mon Oct 06, 2008 4:10 pm

Ummm, isn't the wii a niche market with all those attachments to the controller?
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Re: The Beginning of ACTUAL Immersive Game Play

Postby Parsifal on Wed May 26, 2010 4:12 am

This look familiar to anyone?
Unfortunately I hear the actual implimentation is spotty. The cameras on the DSi map your face and track your position relative to the screen. But slight variances in ambient light or changes in distance can throw off the software and require recalibration.
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